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We just updated the game with a LOT of new content and changes. There are new stuff added in every level. The main changes are regarding the story and lore. There are also visual changes on the game as a whole and some tweaks to make things smoother on jumping around and fighting ghosts .

These changes were supposed to be on the game since the release, 4 days ago, but an issue with the version control system prevented us to upload them .

There will be some more updates, specially regarding fixing typos and grammar. We are not english native speakers ourselves and we are still revising all texts. If a native speaker want to help it would be awesome. Just leave a message.

We heard your critics and are trying to make it feel smoother to jump around on platforms.

Here is the changes:

There is a bit of technicality regarding this feature that involves gravity, movement imput and everything, but the importante thing is this:

Now It's way easier to reach the desired platform and much less likely to miss the jump.


You just have to jump with the confidence that you won't miss it.
When you are above safeground, gravity will gently push yours toward it, preventing you from landing further from the target.
If you are too hardcore and oldschool for jump assists, then you can turn it off on the options menu. It is turned ON as default setting.

A MORE VISIBILE SHADOW FOR THE CHARACTER

Altough the shadow was already there, there were times when it was not so visible. Now you have a sharp dark shadow that marks the place where you are gonna land.

A softer volume for the flashlight to improve visibility

The volumetric light on the flashlight was too strong and was making it difficult to see what was right in front of the player.
Now the volume is softer and visibility is improved

A brighter spotlight around the character

There is now a good and bright light coming from the sigil above the head of the character so you can see clearly what's around you.

Now you can control the distance the camera is from the player.

Just rebemer:
a. More zoom is good for jumping around
b. Less zoom is good to solve puzzles and fighting ghosts


The controls are:

Keyboard: + and -
Mouse: Mouse Wheel
Gamepad: Keep the RT (Right Trigger) pressed and use the digital pads.

Об этой игре

Carefuly crafted puzzles in a challenging 3D plaformer experience take the player on a surrealistc journey through a maze of feelings. In Face It. abstract concepts are shaped into gameplay. Darker emotions like fear and depression are monsters and traps, while brighter concepts like HOPE. VISION and LOVE are the powers you need to beat the levels.

Go on a metaphorical journey of self-discovery.
Defeat Ghosts with the power of your inner light.
Avoid dangerous traps.
Find your way through mazes and puzzles.
Discover Some of the many true meanings of magic.

The levels represents dark aspects of human consciousness, like Fear or Attachment. By beating a level, you shall find brighter states of mind, like Love or Truth.



As you might pass through the levels, you may unlock the magical sigils and symbols that represent those new brighter states of mind.

The sigils are symbolic representations of the magician's desired outcome. They are symbols created to cut through the walls of the conscious thought and affect directly the unconscious mind. It's at some extent, similar to subliminal messages.

One of the techniques we use to create sigils is a Sigilization method created by Austin Osman Spare, who was a magician, as well as a painter and graphical artist. The technique consists in writing spells with your intents, and agglutinate the letters to reduce the written statements in abstract symbols. The conscious mind may not remember the meaning of the symbols, but the subconscious keeps the memories about the symbol being made. This way, the symbols and their intents charge each other, exponentially increasing their influence on the mind.

Системные требования